![]() ![]() Unity’s physics system expects 1 meter in the game world to be 1 unit in the imported file. Settings are applied per Asset on disk, so if you need Assets with different settings, make (and rename accordingly) a duplicate file. The Import Settings for a model file is displayed in the Model tab of the FBX importer’s Inspector window when the model is selected. A Mesh Filter together with the Mesh Renderer makes the model appear on screen Import settings for Meshes ![]() The animation data is imported as one or more Animation Clips. Usually there are also several Mesh objects that are referenced by the model Prefab.Ī model file can also contain animation data, which can be used to animate this model or other models. In the Project window, the main imported object is a model Prefab. The model is imported as multiple Assets. Model files that are placed in the Assets folder in your Unity project are automatically imported and stored as Unity Assets.Ī model file can contain a 3D model, such as a character, a building, or a piece of furniture. ![]()
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